2021, live action roleplaying game
Designed in collaboration with Beau McGhee
exhibited at Wonderville, 2022; Willoughby Walks, 2022
my roles: design, writing, layout, illustration
tools used: MS Office, InDesign
no smoke is a very, very short live action roleplaying game about Icarus, the sun, & (not) kissing. Originally made as 200 word TTRPG, the game found a new home in a trifold zine when we were invited to exhibit it at a few venues in the spring of 2022. Beau & I split the design, each covering roughly half of the content, & I was additionally responsible for layout & illustration.