2021-2022, web-based adventure game Designed in collaboration with Mut Moochi, Fran Rojo, Darwin Vickers, Ty Cobb, Jen Bourke, & The Parks Staff my roles: game design, narrative/writing, UI, visual design tools used: VSCode, HTML/CSS/JS, Unity, Twine 2, Photoshop, Miro dumpling.love is an award-winning, liveops web-venture game originally built as an experiment in non-hierarchical development practices. It has since sprawled out into an internet park, using a set of homecooked JS tools to allow visitors to explore the space & play with a variety of friends & toys.
|
Awards:
Lessons learned:
![]() |
![]() |
![]() |
![]() |