2021, interactive fiction Made in collaboration with Alessia Ianni-Palarchio, Jason Guisao, & Sam Sorensen my roles: design, narrative design, editing, UI/UX tools used: Twine 2, Unity, Photoshop, Miro In space, no one can hear you bark is the final project my team produced during a semester-long narrative design studio at New York University. The game is a Unity interface which presents the player with a branching, sci-fi narrative by referencing dialog stored in a couple dozen "bark sheet" style spreadsheets.
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Lessons learned:
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